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Detailed rune factory 4 walkthrough
Detailed rune factory 4 walkthrough






  1. #Detailed rune factory 4 walkthrough full#
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Maybe it seems like I'm bashing the game a lot, so why 8/10. When the villain of your game has an airship that is a floating landmass and plots to become a god to rule the world, you should maybe think to yourself, "Isn't this game based on Harvest Moon, a simple, farm-simulating game?" The plot is not bad per se, but it's so sprawling and epic that it really takes away from the down-to-earth-iness that has been part of the charm of these games up until now. I titled my review "Bigger is Not Always Better" because this game has gigantic plot that made me think I was playing a JRPG. Along with love, they took away the dates of RF3 and replaced them with these very disappointing dates in bland, local locations and rudimentary, middle-school style romantic banter. If that is not the most frustrating, gameplay-interrupting thing, I don't know what is. You go to bed, wake up, and hope that the person leaves. You save the game the night before, find out that the day is a random event, so you restart the game, invite your partner into your party, and then save again. This random event is especially frustrating when you try to get married. With all the random events in the game, there should have been one like every week, but no luck there. Instead, to learn more about the characters, we're given random events, which are waaay too sparse and sometimes relatively pointless. It seems random NPCs assigned you tasks in the mailbox, and it didn't feel rewarding to complete them, because they felt like tasks, chores, or tutorials. I was also severely disappointed by the modification of the bulletin board/mailbox mechanic, which I felt caused a loss in characterization of the NPCs. I guess that makes the randomly-appeared refuse appear more random, but it was seriously frustrating when you were plowing your field and it turned out all irregular. One of the weirdest changes was the removal of the grid system on your farm. You're confined to where you've already been until you beat the boss.

#Detailed rune factory 4 walkthrough free#

You're no longer free to go where you want.

detailed rune factory 4 walkthrough

It didn't feel like a cohesive part of a fantasy world, and part of the appeal of being in a fantasy world is to travel through the world. I guess that's why they included the airship, but I preferred not to use it. It's just a chore to get out to the dungeon you're trying to beat. I'm also disappointed that the dungeons are so far from the town. Unfortunately, Rune Factory 4 feels the need to hold your hand in guiding you from one dungeon to the next. Rune Factory and Harvest Moon are all about freedom and allowing you to do what you want. But, compare it to its predecessor, RF3, and you start to see cracks in the design. This is the kind of game you're signing up for.

detailed rune factory 4 walkthrough detailed rune factory 4 walkthrough detailed rune factory 4 walkthrough

The whole concept is that you come into possession of a run-down farm and it's your job to tend to it, meet the nearby villagers, mine, fish, fight monsters, etc.

#Detailed rune factory 4 walkthrough full#

It looks better, there's no slowdown, you can play as a guy or girl, they fixed the "you can't pick up same items of different quality levels" problem of the last one, you can make valuable building stone out of your rocks, and you can befriend boss monsters, so what gives? First off, let me say that the appeal of the Harvest Moon / Rune Factory series is on full display with this game. Rune Factory 3 is one of my personal favorite games, so how did Rune Factory 4 turn out worse? In many ways, the game's better.








Detailed rune factory 4 walkthrough